Vizta DGTL, a recreation studio primarily based in Berlin, hopes to set the style world ablaze with Kutur Runway, a vogue recreation that embraces role-playing recreation mechanics, social platforms and practical 3D graphics.
The Berlin firm believes the market alternatives created by early vogue video games like Covet Trend will turn out to be greater with a recent take — similar to a social platform and a extra trendy strategy to gaming, mentioned founder Nicola Mizon and CEO Tung Nguyen-Khac in an interview with GamesBeat on a latest journey to Riyadh.
“It’s a lifestyle-driven platform. We start with a fashion game that combines strategy and RPG elements,” Nguyen-Khac mentioned.
Vizta Digital plans to launch its mobile-first product in 2025. The sport can have the seamless integration of RPG mechanics, aggressive styling and an revolutionary monetization system. The sport is in alpha testing now and it’s working towards a full launch in the midst of subsequent 12 months, Nguyen-Khac mentioned.
Mizon, founder, mentioned in our chat, “We’re creating a fashion game project at the intersection of technology, fashion, games and commerce. So the hypothesis is that women are underserved in the game market. This is something that everyone knows, and we know that the majority of people playing games on mobile are females. We want to make games for women designed by women.”
Mizon mentioned the flagship product, Kutur Runway, shall be a cellular recreation that merges high-end vogue with
immersive 3D gameplay, making a platform on the intersection of two multi-billion-dollar industries: vogue and gaming.
“We think there’s definitely a need for more fashion gaming products. So what we wanted to create was a big product that brings all of these components together and really innovates in the space. You’ve played fashion games before, like Covet Fashion. But we wanted to create something that will innovate in two ways. One is with the visuals. So really having visuals that stand out, and I’m trying to so really have visuals that have that level of fidelity that will really appeal to the B2B audience as well.”
The leaders have each vogue recreation expertise and vogue business experience, they usually hope to wow vogue lovers by bringing collectively completely different manufacturers throughout the area. Additionally they wish to enlist assist from creators and vogue celebrities.
Mixing worlds
At its core, Kutur Runway merges RPG mechanics with a dynamic vogue world, permitting gamers to script their vogue legacy by means of head-to-head Model Trials. These trials remodel the runway right into a battleground the place creativity reigns supreme, difficult gamers to craft gorgeous ensembles and outshine rivals in themed challenges.
The corporate has a small inside crew and a variety of contractors. In that sense, it’s a lean operation. The crew has expertise from manufacturers similar to Disney, Sony, Common, Amazon, Nickelodeon, Agatha Christie, and Luc Besson, Vizta DGTL is devoted to pushing the boundaries of gaming and delivering high quality experiences to gamers worldwide. The corporate is focusing on gamers from Gen Z to younger adults (ages 15 to 35 years outdated).
The crew hopes to set Kutur Runway aside by embracing a forward-thinking vogue perspective, developed by avid gamers to make sure an immersive and inclusive journey that seamlessly merges vogue and
gaming. Leveraging superior know-how, together with AI and web3 parts, the sport introduces a brand new stage of interactivity and prospects.
Moreover, by means of Web3 integration, Kutur Runway pioneers distinctive possession and buying and selling alternatives for in-game vogue property, reshaping the panorama of digital collectibles and enhancing participant engagement.
Along with its artistic options, Kutur Runway prioritizes inclusivity and variety, making certain each participant feels represented, secure, and inspired. This dedication extends to empowering gamers by means of intuitive creator instruments, using AI to unlock unprecedented artistic alternatives in designing clothes. With these instruments, gamers can push the boundaries of user-generated content material, shaping a vogue panorama that displays the richness and variety of their creativeness.
Gamers can accumulate clothes with distinctive stats and rarity ranges by means of numerous means similar to crafting, buying in-game, or through associate marketplaces. Model Trials permit gamers to showcase their expertise by creating appears that match the introduced standards, with clothes judged primarily based on total subjective attraction and given scores primarily based on their “power.”
And gamers can have the aptitude to immediately share their creations on their social media platforms similar to TikTok and Instagram, empowering them to make use of their designs for content material creation and additional amplifying their affect within the vogue neighborhood past the sport.
“You have to go somewhere where the audience is, especially the audience for tomorrow,” Nguyen-Khac mentioned. “Gaming is actually one of the platforms where it makes so much sense. If we think bigger than a game, and think about a platform, then the opportunity moves beyond just one experience.”
Nguyen-Khac added, “We can create multiple experiences, and create this overarching platform where we can engage players with experiences around” a wide range of vogue video games underneath the life-style umbrella.
There may be nonetheless some hope that metaverse expertise shall be pushed by vogue. Tung believes metaverse-like video games have existed for years within the type of massively multiplayer on-line video games, the place the social platform is vital to holding on to the viewers.
“We want to focus on making sure that the core experience, the technology, is where it needs to be,” Tung mentioned.
It goals to have in-game purchases, VIP memberships, promoting and sponsorships, Web3 digital merchandise buying and selling and a second-hand market.
The aim of the sport for the participant is to turn out to be probably the most well-known and influential dressmaker and stylist within the Kutur universe, all whereas expressing private creativity, mastering vogue tendencies, and competing with or collaborating with others. One vs one or in teams vs teams. The participant’s journey is one in every of progress, each by way of ability and social affect, culminating in turning into a trendsetting icon within the recreation’s world.
The storyline of Kutur Runway is designed to take the participant on a journey from being an area, fashion-obsessed particular person to turning into a globally famend vogue influencer. Set in a visually gorgeous, high-fashion digital world, the participant begins out as a recent face within the vogue scene, coming into competitions, engaged on their fashion, and progressively leveling up their vogue expertise and affect.
All through the sport, gamers meet influential in-game characters, together with different vogue influencers, designers, and even rivals, who problem their fashion and creativity.
There could possibly be some user-generated content material. Some manufacturers is likely to be OK with that, however others might draw back from it. The corporate will give attention to the place the manufacturers are comfy.
The storyline unfolds by means of vogue challenges, quests, and interactions with these characters, every of which pushes the participant towards larger mastery within the vogue world. The participant navigates this world whereas constructing their private model, unlocking prestigious partnerships with real-world vogue manufacturers, and gaining followers as they rise by means of the ranks.
Kutur’s deliberate AI-powered vogue creator instrument will democratize vogue design by permitting gamers to create customized items with out formal vogue training. This highly effective characteristic will allow everybody to turn out to be a digital dressmaker, fostering creativity and accessibility.
Partnerships
Vizta Digital was based in Berlin in 2023 by Mizon, Matthias Meyer-Lutterloh and Nguyen-Khac. The mixture of gaming and vogue experience is paying off in partnerships.
Meyer-Lutterloh is an achieved vogue and life-style and inside design designer. He labored on collections for prestigious manufacturers together with Bogner, Miss Sixty, Calvin Klein, Armani, Jean-Paul Gaultier, and Zara.
And Vizta DGTL has partnerships with Vogue in Singapore, Glossy Media, Trend.television, TheSoul Publishing and Donald Schneider, a vogue innovation and collaboration knowledgeable, with expertise in high-profile vogue tasks and partnerships at Vogue Paris, H&M, and Karl Lagerfeld.
The partnerships with vogue designers and entertainers are supposed to convey collectively vogue, music and life-style manufacturers collectively. It additionally plans to associate with influencers and creators and the corporate hopes to associate with prime mannequin franchises and put fashions within the recreation that look practical.
The corporate mentioned it values sustainability, range, inclusivity and platforms that may scale. Main vogue homes are displaying curiosity for in-game collaborations, and the corporate believes it will possibly transfer into associated verticals too.
Funding and origins
The preliminary funding of round $1.5 million got here from angels, Sisu Recreation Ventures, and Lyrik Ventures. It additionally acquired grants from Medienboard Berlin-Brandenburg (which funds movies) and the Close to Basis. Angels included Mike Lee (founding father of MyFitnessPal and former chief digital officer of Beneath Armour) and Heiko Hubertz (founding father of Bigpoint, amongst others). The primary spherical got here in additional than a 12 months in the past.
Vizta Digital has an skilled founding crew consisting of Nicola Mizon, Matthias Meyer-Lutterloh and Tung Nguyen-Khac. Collectively, they mix a few years of experience within the vogue world in addition to in recreation growth, recreation publishing and distribution and stay recreation operations.
For instance, Matthias Meyer-Lutterloh has labored as a dressmaker with famend manufacturers similar to Bogner, Max Mara, Jean Paul Gaultier, Miss Sixty and Calvin Klein. He’s additionally a sought-after knowledgeable within the Web3 surroundings and is presently Head of NFT on the European Blockchain Affiliation.
Web3 applied sciences are additionally used to allow digital possession and the sharing of designed vogue objects. It may well provide gamers possession of unique digital vogue objects, including real-world worth to digital collections.
Insights from years in the past
Nicola Mizon based the corporate in 2023. However whereas the corporate is younger, the crew collected insights from years in the past. Mizon had expertise at each Spil Video games and Aeria Video games. Nguyen-Khac was the CEO at Spil Video games, Aeria Video games and Pro7Sat1.Video games. He was additionally managing associate at Bigpoint and strategic adviser to Deca Video games and Kongregate.
At Spil Video games, Nguyen-Khac oversaw an operation with 300 million month-to-month lively customers, and about 60% had been females taking part in dress-up and makeover video games. The standard of the outdated Flash video games wasn’t that good, however there was a number of engagement however.
“We think that there is a huge gap that needs to filled because the market is so underserved and the technology has come so much further,” Nguyen-Khac mentioned. “It’s more important for the fashion brands as a platform to be there. It’s a perfect moment where things are coming together, and where it makes more sense to be in the market where there are 3.5 billion players and 1.2 billion of them are female. About 60% of them are interested in fashion. That’s a very good foundation.”
There are a number of hypercasual video games within the class, however a lot of the titles are dress-up or makeover video games.
“There was a moment where we saw adult women have the desire for the games, but they’re playing these hyper casual dress up and makeover games because there’s nothing else out there in the market for them,” Mizon mentioned.
The competitors
Manufacturers wish to transfer into gaming they usually’re moving into Roblox and Fortnite.
“But some brands don’t want to look like either Roblox or Fortnite. They want to look good and luxurious. So that’s one of the aspects where we wanted to innovate. We want to push, first of all, mobile technology to make a beautiful game for women. And then we wanted to also have the core gameplay itself that delivers a familiar dress up experience that we know women love,” she mentioned.
“But we want to innovate on the meta gameplay. Really add layers of meta gameplay. So we know women like that because you’ve seen how doing that disrupted the match-3 space. The team will add RPG features so women can level up,” she mentioned.
Covet Trend continues to be producing maybe $40 million in income a 12 months, though the sport is 10 years outdated. Whereas Covet Trend paved the way in which, it didn’t reach making a a lot greater class that would serve the entire demand for vogue video games available in the market.
“The thesis we have is that the segment has been underserved,” Mizon mentioned. “It’s ripe for innovation. And that’s the thing. That audience is still loyal. They’re still spending because women are the most sticky demographic, and the ones that actually spend more than men. We know that audience, as soon as we present something to them in the market that’s true and fresh, is something that we can take.”
There are additionally orphan avid gamers who’ve seen their video games, like Kim Kardashian, disappear. The sport is aggressive as a result of ladies are aggressive in social settings, Mizon mentioned.
“But the games for them present them with a PvP experience that is super shallow,” Mizon mentioned. “I get two choices and pick which one I want. We’re building a social platform that allows women to interact with each other.”
You possibly can think about a recreation the place vogue homes compete to take over sections of Paris. Within the recreation, you can begin a vogue home after which compete towards different vogue homes. The neighborhood can vote on who has the successful designs. It’s not so completely different from Covet Trend in that sense, however with extra realism.
“We are trying to create a fresh experience,” Tung mentioned.