Rivian is utilizing the Epic Video games’ Unreal Engine for making video games to energy the brand new show consumer interface in its newest R1 electrical autos being unveiled at this time.
With Rivian’s introduction of its second technology R1 autos, it’s increasing its use of Unreal Engine from the motive force’s show to the complete infotainment heart throughout its present fleet.
“With this playful new user interface, we’re personalizing the driving experience to Rivian owners in a way that harnesses their adventurous spirit,” says Wassym Bensaid, Rivian’s chief software program officer, in an announcement. “Every pixel of the dynamic interface helps Rivian owners feel that the software in their car is bespoke for them, with real-time renders reflecting the exact spec of the vehicle being driven.”
This expertise performs out in 9 completely different drive modes. These kinds transport drivers from the mountains to the desert—and even characteristic an up to date camp mode full with the Rivian tent and softly flickering campfire.
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“Rivian has been able to push entirely new artistic boundaries with Unreal Engine to redesign this user experience in a bespoke illustration style,” explains Jeff Hammoud, Rivian’s chief design officer, in an announcement. “The level of craftsmanship for the look and feel, running in real time, in vehicle, was in large part thanks to the tools and performance targets that only Unreal Engine can achieve today.”
“Every physical part of the vehicle must be represented in the correct way, from the tires to wheels, cladding, paint, windows, and trim. We went through a ton of variations for the vehicle lines, how they are placed on the vehicle, and how they’re weighted. Lighting became a unique challenge, as it’s not lit in the traditional sense, but we still need to produce reflections on the vehicle because after all, it is still covered in paint and glass,” provides Andreas Poser, Rivian’s visualization lead. “We’re using a lot of custom shaders to bring this to life, and we owe the final look to the rapid iteration we were able to achieve with Unreal Engine materials.”
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Impressed by visible storytelling that represents one of the best of what’s doable within the leisure world, Rivian designers have embraced Unreal Engine for its human-machine interface (HMI) show for the reason that launch of its first car, the R1T, in October 2021. This newest replace delivers a first-of-its-kind look with scenes which can be alive, enabling drivers to work together with them by way of a touchscreen interface.
“Unreal Engine not only helped us create the appearance of the drive modes in a very agile and iterative way, but it also allowed us to make each mode more dynamic. For example, any mode can smoothly transition into another mode the driver chooses. And even when the mode settles, the vehicle and environment around it remain dynamic. The viewer will see clouds, grass, flowers, and trees moving. They can even touch the vehicle with two fingers and pivot it around, and the environment moves with it in three dimensions,” stated Eddy Reyes, a senior supervisor on Rivian’s Embedded Software program Experiences workforce, in an announcement.
With each design and engineering groups working in Unreal Engine, this new reimagined UI expertise was delivered to life in simply six months. The groups put loads of effort into the micro-animations in every scene; from fireflies to mud clouds, every part went by way of a number of design and optimization cycles.
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“It’s a fully interactive experience, and none of it can be baked. For instance, in the drive modes app, you can switch between any of the nine modes instantly. We can’t plan for the combinatorics, due to the numerous animations involved, and scaling would pose challenges. We have to dynamically construct the worlds during these transitions, even if the driver changes their mind halfway through. These rules influenced how we constructed and managed the world around the vehicle,” stated Reyes.
Unreal Engine sits on the coronary heart of digital transformation for Rivian, enabling designs that use each inch of actual property to ship wonderful options—all the time with a wholesome dose of playfulness and appeal. This new UI design in Unreal Engine opens the chance to simply refresh the in-cabin expertise and options over time for Rivian house owners—a neighborhood of drivers which can be fast to undertake every new over-the-air (OTA) replace.
By constructing property in Unreal Engine, producers set up a single supply of fact for designs that can be utilized throughout numerous features. Rivian sees the potential in bringing this identical feel and appear to different surfaces and can proceed to lift the bar for what’s doable for the way forward for driving.
With Rivian’s introduction of their second technology R1 autos at this time, it’s increasing its use of Unreal Engine from the motive force’s show to the complete infotainment heart throughout its present fleet. Impressed by visible storytelling that represents one of the best of what’s doable within the leisure world, this newest HMI replace delivers a first-of-its-kind look with scenes which can be alive, enabling drivers to work together with them by way of a contact display interface.
With each design and engineering groups working in Unreal Engine, this new reimagined UI expertise was delivered to life in simply six months. The groups put loads of effort into the micro-animations in every scene; from fireflies to mud clouds, every part went by way of a number of design and optimization cycles.
Unreal Engine sits on the coronary heart of digital transformation for Rivian, enabling designs that use each inch of actual property to ship wonderful options—all the time with a wholesome dose of playfulness and appeal. This new UI design in Unreal Engine opens the chance to simply refresh the in-cabin expertise and options over time for Rivian house owners—a neighborhood of drivers which can be fast to undertake every new over-the-air (OTA) replace, Rivian stated.