I’m very excited to current our full agenda for our GamesBeat Summit 2024 occasion on Might 20-21 on the Marina del Rey Marriott in Los Angeles. You need to use this code gbs24dean25 for a 25% low cost on tickets.
It’s my pleasure to notice that is our sixteenth annual occasion, and our theme is Resilience and Adaptation. The sport {industry} had a fairly unhealthy yr and a half in relation to 20,000 layoffs. Now we have felt that ache with you at GamesBeat. However we’re so glad to have your help and an opportunity to debate what issues with you. Now we have 99 audio system throughout 48 classes. About 57% come from various backgrounds.
Deciphering what’s taking place in video games
We’re all in search of the concepts that can ship the subsequent degree of progress for gaming. We consider the agora of the sport {industry} must deliver collectively the pondering of our greatest minds — and maybe AIs — to determine find out how to get to the opposite aspect.
Why is that this taking place? Is that this a part of a cycle, or is there one thing structurally altering within the sport {industry}? And the way can corporations and folks be extra resilient and adapt to the change, whether or not you’re simply beginning out your profession like my daughter or guiding the destiny of a whole lot or 1000’s as an {industry} chief?
GB Occasion
GamesBeat Summit Name for Audio system
We’re thrilled to open our name for audio system to our flagship occasion, GamesBeat Summit 2024 hosted in Los Angeles, the place we’ll discover the theme of “Resilience and Adaption”.
These are a number of the questions will deal with at our flagship occasion, which is able to as soon as once more have on the Marina del Rey Marriott. We’ll have a good time how sport skilled face this problem with innovation, creativity, resilience, neighborhood and collaboration.
Our convention will tackle find out how to adapt to a quickly altering world, and can tackle large subjects like GenAI, cross-media diversifications (video games and Hollywood), and the problem of layoffs in an {industry} that’s turning into a part of mainstream tradition. We’ll must preserve our eyes on the prize of billions extra prospects on the planet whereas being cautious to not slip as we discover our footing on this downturn.
As Matthew Ball famous in a lengthy piece on the sport {industry}, gaming has sturdy secular tailwinds that sign good years forward. The brand new technology of youngsters performs numerous video games and so they’re changing generations that hardly ever performed video games. Gamers are gaining access to extra platforms with entry to high quality video games.
Gaming tradition is being elevated to the mainstream, and gaming is evolving as an artwork and tech platform. Entry to high-quality gaming gadgets continues to enhance. Gaming tradition continues to proliferate, and the artwork type of gaming continues to evolve. However these tailwinds don’t assure that yearly will see uninterrupted progress, important progress, or worthwhile progress.
In different phrases, progress isn’t assured. Now we have to work at it. We’ll deliver the highest minds within the {industry} to debate these subjects in an interactive format.
It takes a village
Every GamesBeat occasion begins with small steps. On February 5, I introduced our first speaker Purnendu Mukherjee, CEO of Convai, which is making AI-based non-player characters for video games and digital worlds. And 88 days later, we at the moment are practically full with our most various set of audio system ever.
Our subjects embody AI and video games, video games and Hollywood, openness, the way forward for sport engines, various net shops, profession resilience amid layoffs, funding/acquisitions, girls in gaming/variety, digital actuality/metaverse, Web3 video games, video games for good, return to work, work equity and unionization, esports/creators, psychological well being and video games, user-generated content material, and the construction of the sport {industry}.
We admire the help of our sponsors together with Xsolla, Degree Infinite, TikTok, the Leisure Software program Affiliation, Coda, Scopely, ESL FaceIt Group, FastSpring, MetalCore, Unchained Leisure, Lightspeed, Modulate, Heroic Labs, Jam Metropolis, Earn Alliance, Restricted Run and Ludeo.
Our neighborhood companions embody Midwest Video games, IGDA, Video games for Love, Ladies-led Video games and extra. Our emcees embody Lizzie Mintus, Zsuzsa James, Tadgh Kelly, Marie Ablaza, Elizabeth Olson and Jon Wolheim.
I’d prefer to put out a name to your continued assist now as a result of we notice how powerful it is going to be to get individuals to again our occasions and are available to them in such a tricky surroundings for gaming. The gaming media has struggled as effectively. We aren’t resistant to that, however I consider our occasions have an actual neighborhood following and one thing particular to supply.
We may additionally use sponsor help and audio system for our different occasions, together with GamesBeat Subsequent on October 28 to October 29 in San Francisco and GamesBeat on the Recreation Awards on December 12. We’ll be launching signups for these occasions as effectively. Our sponsorship workforce is at gross sales@venturebeat.com.
Ladies in Gaming and Variety in Gaming occasions
We take the notion of neighborhood significantly. I usually introduce sport startups to an inventory of over 50 enterprise capitalists who deal with video games. We additionally attempt to create an actual neighborhood. Our most profitable enterprise on this entrance is the Ladies in Gaming Breakfast, which has been a mainstay for years. This breakfast would be the largest one we’ve ever had.
We’ll even have our second annual Variety in Gaming Breakfast at this yr’s occasion. We attempt to deliver stability and completely different views to our classes. We hope you come to our in-person days and interact within the meals, networking and thought-leadership classes.
We’ll shut the occasion with our annual GamesBeat Visionary Awards, hosted by Leah Hardy, previously of TikTok and Meta — a good friend of GamesBeat for years. We’ll give awards for our Visionary and our Up and Comer.
With out additional ado, right here’s who we’ll have at our GamesBeat Summit 2024 occasion.
Right here’s our full agenda for our GamesBeat Summit 2024 occasion on Might 20-21 on the Marina del Rey Marriott in Los Angeles.
Day 1 (Might 20, 2024)
12:40 pm – 12:45 pm
Emcee introduction
Lizzie Mintus, founder and CEO of Right here’s Waldo Recruiting
12:45 pm – 1:00 pm
Intro panel
Dean Takahashi, lead author for GamesBeat
Jordan Fragen, GamesBeat author
Rachel Kaser, GamesBeat author
Mike Minotti, GamesBeat managing editor
1:00 pm to 1:10 pm
Constructing skilled resilience and adaptableness
Resilient leaders, groups and organizations don’t simply occur. Caroline Stokes has labored within the sport {industry} since 1992 and is aware of find out how to anticipate and adapt to seismic market shifts. Combining neuroscience, management finest practices and an experimentation mindset, learn to create resilient environments to help organizational success in even essentially the most difficult occasions.
Caroline Stokes, founder and govt coach at Ahead
1:10 pm to 1:20 pm
In a ‘New Normal’ period for M&A and fundraising, what are your choices?
Alina Soltys, founder and associate at Quantum Tech Companions
1:20 pm to 1:50 pm
Hearth chat with Songyee Yoon of NCSoft
TBD description
Songyee Yoon, president and CSO of NCSoft
Moderator: Dean Takahashi
1:50 pm to 2:10 pm
VTubers: A Japanese phenomenon for constructing viewers and income
Uncover the ability of VTubers (digital YouTubers), a Japanese phenomenon that has captivated the web since 2020. This on-line presence has translated into many revenue-generating streams. You’ll be able to allow your characters and IPs for social media advertising and marketing, driving sport and merchandise gross sales whereas enhancing model storytelling and viewers engagement.
Jia Shen, CEO of AKA Digital
2:10 pm to 2:40 pm
Hearth Chat with Brian Ward of Savvy Gaming Group
TBD description
Brian Ward, CEO of Savvy Gaming Group
Moderator: Lisa Cosmas Hanson, president of Niko Companions
2:40 pm to three:10 pm
New Playbooks in Gaming: From engagement to income in a D2C period
Able to shake up the gaming {industry}? It’s time to deal with the ache factors of builders who need assistance getting by powerful occasions. Be a part of this session to discover cutting-edge monetization methods; learn the way Discord’s savvy engagement and loyalty packages are reworking gamers into loyal followers and income streams. Step past conventional marketplaces with a dive into direct-to-consumer engagement fashions and net shops. Get insights on navigating app retailer complexities and crafting efficient go-to-market methods in our fast-evolving panorama.
Peter Sellis, SVP of product at Discord
Rick Phillips, chief working officer at Coda
Moderator: Dean Takahashi
3:00 pm – 3:15 pm
BREAK
3:15 pm – 3:45 pm
Answering the Name: Decoding Name of Responsibility’s lasting advertising and marketing success
Be a part of Tyler Bahl, SVP and head of worldwide advertising and marketing at Activision, and Vanessa Chang, lead of worldwide gaming advertising and marketing, cross-platform at TikTok, for an enlightening fireplace chat at GamesBeat Summit.
Embark on a journey by the ever-changing gaming panorama as we discover how Name of Responsibility has maintained its place as an {industry} powerhouse. Achieve priceless insights into how the model’s tradition of creativity and experimentation has fueled its potential to retain a large playerbase and entice new audiences.
We’ll spotlight actionable takeaways that may be utilized to your individual advertising and marketing technique, impressed by Name of Responsibility’s personal progressive method.
Tyler Bahl, senior vice chairman and head of selling at Activision
Moderator: Vanessa Chang, head of worldwide gaming enterprise advertising and marketing, cross-platform video games at TikTok
3:45 pm – 4:15 pm
Is now the time to launch D2C funds for cell video games?
As lawsuits and laws stress Apple and Google to additional open their cell ecosystems to direct-to-consumer (D2C) distribution and funds for sport builders, publishers all over the world are questioning: Is now the appropriate time to increase into D2C?
On this panel, moderator David Vogelpohl, CMO at FastSpring, a D2C fee platform for video video games, interviews three industry-leading panelists about their ideas on cell D2C lawsuits & laws, what’s allowed & wanted to reach D2C as we speak, and the way forward for open computing & gaming.
Stephen McArthur, founding legal professional at The MacArthur Regulation Agency
Adam Lieb, CEO and founding father of Gamesight
Liam Broza, metaverse know-how influencer, open computing advocate, and CTO of Infinite Actuality
Moderator: David Vogelpohl, CMO at FastSpring
4:15 pm – 4:45 pm
Lightspeed Recreation Changers
TBD description
Moritz Baier-Lentz, associate at Lightspeed Enterprise Companions
Chris Bell, cofounder and CEO of Gardens Interactive
Sophia Xing, product administration and knowledge science lead at Inworld AI
4:45 pm – 5:30 pm
Roundtable 1 – Embracing neurodiversity: Cultivating inclusive work environments
Be a part of Mark Chandler and Jason Docton for an insightful dialogue on embracing neurodiversity within the office, the place he’ll share private experiences and actionable methods for creating inclusive insurance policies that help people, whether or not they’re managers navigating groups or workers navigating their careers.
Mark Chandler, founding father of TIGS
Jason Docton, founding father of Rise Above the Dysfunction
Roundtable 2 – Constructing organizational resilience
On this collaborative session, leaders are invited to share their experiences of making resilient groups and organizations for a optimistic affect on the underside line throughout powerful financial occasions. This roundtable is a win-win: Masking areas together with expertise retention, innovation, and progress, you’ll be taught from different leaders and collect key, actionable ideas to take again to your workforce. On the identical time, you’ll assist encourage others to construct a extra sustainable firm and {industry} for everybody to prosper.
Caroline Stokes, founder and govt coach at Ahead
Roundtable 3 – A dialog about choices in as we speak’s ‘New Normal’ period for M&A and fundraising
TBD description
Alina Soltys, founder and associate at Quantum Tech Companions
Roundtable 4 – Leveraging exterior improvement to construct video games that meet the wants of as we speak’s gamers
The video games {industry} is quickly evolving, pushed by the altering wants of youthful generations, the evolution of video games as a platform, and the expansion of latest gaming locations. This typically equates to larger budgets and extra scalability in resourcing. Builders are increasing their work with service suppliers and freelance expertise to ship video games that meet the wants of as we speak’s gamers. This Roundtable will drive dialog across the altering exterior improvement panorama, how corporations are unlocking the freelance expertise goldmine, the ups and downs of working with exterior companions, and finest practices in constructing wonderful video games with exterior studios.
Jason Harris, chief business officer at Devoted Studios
Cindy Airey, vice chairman of enterprise improvement at Devoted Studios
Roundtable 5 – Title TBD
TBD description
Alena Alambeigi, vice chairman of selling and digital publishing at Restricted Run Video games
5:30 pm – 6:30 pm
Reception
8:00pm
Dinner
Day 2 (Might 21, 2024)
8:30 am – 9:50 am
Ladies in Gaming breakfast: How gaming is driving optimistic international change (Sponsored by Xsolla)
Throughout occasions like these, it’s straightforward to deal with the destructive. But, many organizations and builders are specializing in how their initiatives and video games could make the most important social affect all over the world. What are organizations doing to make sure continued momentum on the social affect entrance? How can core programs (i.e. sport engines, others) assist speed up and amplify the affect that sport builders can have with their video games? As a sport developer, what selections or sacrifices should be made to stability survival with social good?
Jen Premisler, MasterCard
Bryna Dabby Smith, CEO of Brass Lion Leisure
Susanna Pollack, president of Video games for Change
Moderator: Rachel Kaser, GamesBeat author
9:50 am – 9:55 am
Emcee welcome
Zsuzsa James, senior commerce commissioner on the Consulate Common of Finland in LA
9:55 am – 10:00 am
Opening intro
Mike Minotti, GamesBeat managing editor
10:00 am – 10:30 am
TBD panel description
Ron Scott, Xsolla
Moderator: David Stelzer, president at Xsolla
10:00 am – 10:30 am in ROOM 2
Esports: The ability of rising the neighborhood
With 3.3 billion players worldwide, the video video games {industry} is price an estimated $184 billion. In a market more and more pushed by engagement and retention, it’s extra necessary than ever to ship distinctive experiences and construct sustainable communities.
Esports not solely offers core gamers extra alternatives to compete, watch, and win of their favourite titles but in addition serves as a confirmed methodology for publishers to develop their viewers round a title.
Be a part of ESL FACEIT Group’s Chief Technique Officer, Mike Sepso and Digital Arts’ Senior Director of Esports Model & Advertising and marketing, Monica Dismore, for an insightful dialog on the worth proposition of esports as an engagement and retention instrument, the significance of constructing generational fandom, and find out how to deliver communities collectively by a related expertise.
Mike Sepso, chief technique officer, ESL FACEIT Group
Monica Dinsmore, senior director of esports model and advertising and marketing, Digital Arts
Moderator: Jordan Fragen, GamesBeat author
10:30 am – 11:00 am
Fostering neighborhood in video games throughout difficult occasions
Alex Gombos, Christina-Marie Drake, and Amir Satvat focus on efficient methods and key insights for uniting players throughout, arguably, essentially the most tough interval the {industry} has confronted. Uncover actionable takeaways that you could apply to your individual profession and group to construct a resilient video games neighborhood.
Amir Satvat, enterprise improvement director at Tencent
Alex Gombos, former recruiting supervisor at PlayStation
Christina-Marie Drake, former recruiter at Naughty Canine
Moderator: Sarah Parvini, former workers author on the Los Angeles Occasions
10:30 am – 11:00 am in ROOM 2
Gaming’s Rising Stars: Builders constructing companies on Roblox
Discovering the appropriate viewers, tight improvement timelines, challenges constructing for a number of platforms, layoffs and excessive prices are plaguing the gaming {industry}. Amid this sea of unhealthy information, there are some shiny spots, and making video games on the Roblox platform is one among them. A few of the builders on the platform are the entrepreneurs of a brand new technology. On this session, three main studio heads will delve into constructing a profitable enterprise on the UGC platform. They’ll share widespread challenges and confirmed options, discover their creation playbooks on constructing the subsequent large hit, and focus on monetization alternatives to increase what you are promoting into the world of Roblox.
Clarence Maximillian, founder at Maximillian Studios
Anne Shoemaker, founder and sport designer at Fullflower Studio
RynityRift, Roblox UGC creator
Moderator: Dean Takahashi
11:00 am – 11:30 am
Constructing higher video games and a video games enterprise
TBD panel description
Ed Fries, founding father of 1UP Ventures
Mike Morhaime, CEO of Dreamhaven
Moderator: Eric Goldberg, cofounder of Playable Worlds
11:00 am – 11:30 am in ROOM 2
Hearth Chat with Kim Kunes of Microsoft
TBD description
Kim Kunes, GM of Xbox belief and security at Microsoft
Moderator: Rachel Kaser, GamesBeat author
11:30 am – 12:00 pm
TBD fireplace chat
Carter Huffman, CTO at Modulate
11:30 am – 12:00 pm in ROOM 2
AI and video games
TBD panel description
Purnendu Mukherjee, founder and CEO at Convai
Marguerite deCourcelle, CEO at Blockade Labs
Moderator: Ghaith Mahmood, associate and co-chair of Video Recreation and Esports and lead of AI Process Power Observe, Latham & Watkins
12:00 pm – 12:30 pm
Small Screens, Large Enterprise: Scopely leaders focus on the highway to cell sport success
Be a part of Scopely executives Walter Driver (co-CEO), Javier Ferreira (co-CEO), and Tim O’Brien (Chief Income Officer) for a full of life dialog on the journey of constructing a number one international video games enterprise. Now the highest cell video games firm within the U.S., Scopely is recent off an unbelievable progress yr – which included launching the No. 1 sport of 2023 with Monopoly Go! debuting cross-platform variations of hit occasion royale title Stumble Guys, persevering with to innovate long-time beloved franchises comparable to Star Trek Fleet Command and Marvel Strike Power, and getting acquired for a record-breaking $4.9B. However Scopely’s path to success has been something however linear. Hear from the corporate’s high executives on the teachings discovered over the previous decade, pivotal selections that unlocked new alternatives, and the way they’ve created a tradition that embraces failure to drive the way forward for play ahead.
Walter Driver, co-CEO of Scopely
Javier Ferreira, co-CEO of Scopely
Tim O’Brien, CRO at Scopely
Moderator: Dean Takahashi
12:00 pm -12:30 pm in ROOM 2
The courageous new frontier of gaming: UEFN and different rising platforms
Alex Seropian was the cofounder of Bungie and waded into the deep finish of triple-A video games with Halo. He has had a protracted profession in gaming and every time has been deliberate about his subsequent transfer. He moved into cell shooter video games with Industrial Toys. And now his Look North World sport startup is targeted on UEFN video games, Epic’s Fortnite platform for creators/UGC. Yon Raz-Fridman, CEO of Supersocial, will quiz Seropian about this journey and speak about his personal contrasting deal with making completely different sorts of video games on Roblox.
Alex Seropian, CEO of Look North World
Moderator: Yon Raz-Fridman, CEO of Supersocial
12:30 pm – 1:30 pm
Variety & Inclusion in Video games: Actions communicate louder than phrases (Sponsored by the Leisure Software program Affiliation)
ESA senior vice chairman of communications and public affairs Aubrey Quinn will lead a panel dialogue with representatives from ESA member corporations the place they are going to share examples of how they’re creating extra inclusive video games for a various participant neighborhood, and displaying up for an more and more various workforce.
Farah Sutton, director of variety and inclusion (D&I) at Riot Video games
Amy Lazarus, director of participant inclusion and product fairness at Digital Arts
Moderator: Aubrey Quinn, senior vice chairman, communications and public affairs on the Leisure Software program Affiliation
12:30pm – 1:30pm
Roundtable – AI and UGC in video games
Many executives within the sport {industry} hope that AI would be the silver bullet that helps scale back prices. Is AI the silver bullet? This roundtable might be a full of life dialogue that explores the present state of AI in sport improvement, what the long run holds, the IP authorized battles that can emerge, and what efficiencies could be gained by utilizing AI in sport improvement as we speak and sooner or later. Will we see the workforce sizes in improvement go down over time? What affect will it have on UGC?
Wealthy Vogel, founder and studio head at T-Minus Zero
1:30 pm – 2:00 pm
Hearth Chat with Warren Spector of OtherSide Leisure
TBD description
Warren Spector, chief inventive officer at OtherSide Leisure
Moderator: Dan “Shoe” Hsu, former editor-in-chief at GamesBeat
1:30 pm – 2:00 pm in ROOM 2
TBD panel identify
TBD description
Perkins Miller, CEO of Fandom
Larry Hryb, a.okay.a Main Nelson, former director of programming for the Microsoft gaming community Xbox Dwell
Moderator: Mike Minotti, GamesBeat managing editor
2:00 pm – 2:30 pm
The way forward for Web3 video games: Retention, discovery and bridging to the mainstream
TBD panel description
Joseph Cooper, CEO at Earn Alliance
Dan Nikolaides, CTO at Studio369
Canaan Linder, CEO of Stardust
Moderator: Jason Nelson, know-how reporter for Decrypt Media
2:00 pm – 2:30 pm in ROOM 2
TBD fireplace chat
2:30 pm – 3:00 pm
Redefining “massively” in MMOs: What number of gamers can you slot in an internet multiplayer sport
TBD description
Mark Jacobs, CEO of Unchained Leisure
Rashid Mansoor, CEO of Meta Gravity
2:30 pm – 3:00 pm in ROOM 2
The way forward for sport discovery
14,532 Steam video games, 834 Sony PS5 video games, 631 Microsoft XboxOne video games, and 1,185 Nintendo Swap video games. That’s the by platform breakdown of the variety of PC and console video games launched into {the marketplace} in 2023. Was your studio’s sport amongst them? Did gamers discover your sport? How did they discover it? A panel of gaming specialists and innovators focus on the evolution of sport discovery – what’s working, what isn’t and the way finest to succeed in your gamers in 2024.
Craig Mitchell, vice chairman of selling at Warner Bros. Discovery
Asaf Gazit, CEO of Ludeo
Moderator: Yoshio Osaki, president of IDG Consulting
3:00 pm to three:30 pm
BREAK
3:30 pm – 4:00 pm
The evolving construction of the video games {industry}
TBD panel description
Steve Chiang, president at Fortis Video games
Tim Morten, CEO of Frost Large Studios
Sibel Sunar, Fortyseven Communications
Lucy Hoffman, COO of Carry1st
3:30 pm – 4:00 pm in ROOM 2
TBD panel description
4:00 pm – 4:30 pm
Hollywood and Video games
TBD description
Derek Douglas, head of video video games at CAA and investor at Join Ventures
Maureen Fan, CEO of Baobab Studios
Josh Yguado, CEO of Jam Metropolis
4:00 pm – 4:30 pm in ROOM 2
Hearth Chat with Marc Whitten of Unity
TBD description
Marc Whitten, chief product and know-how officer at Unity
Moderator: Mike Vorhaus, CEO of Vorhaus Advisors
4:30 pm to five:00 pm
GamesBeat Visionary Awards
TBD description
Host: Leah Hardy, international advertising and marketing chief
Dialog room agenda
Emcee: Elizabeth Olson
10:00 am – 10:30 am
TBD description
Dom Cole, co-founder of Left Fielder Media
Sheloman Byrd, chief operations officer at Streamline Media Group
10:30 am – 11:00 am
TBD description
Alexey Menshikov, CEO of Beatshapers
11:00 am – 11:30 am
TBD Lucy Hoffman
11:30 am – 12:00 pm
From Developer to Distributor: How one can break away from the platforms
Everybody’s speaking about net outlets and various funds. However the reality is, direct-to-consumer isn’t a brand new development in gaming – Riot, Epic and others have been main the best way for years. On this discuss, you’ll get insider info on how Riot constructed and grew League of Legends’ first-party distribution technique – which provides them full entry and possession to their most engaged customers (with out having to pay Steam, Apple, or Google a cent). That features their customized launcher, Arcane, and main international esports franchises. Irrespective of when you’re a PC or cell sport developer, Riot’s D2C technique is one you’ll wish to hear and apply to your individual sport.
Archie Stonehill, head of product at Stash
12:00 pm – 12:30 pm
TBD description
Susan Cummings, CEO of Tiny Insurgent Video games
Tipatat Chennavasin, normal associate of Enterprise Actuality Fund
12:30 pm
LUNCH BREAK
1:30 pm – 2:00 pm
Unions in gaming
TBD description
Jakin Vela, govt director of the IGDA
Zeke Alton, voice and on-camera actor, activist, SAG-AFTRA Interactive Media Settlement Negotiating Committee Member
2:00 pm – 2:30 pm
Rethinking the Engine: Godot – A robust various for contemporary studios
This session explores Godot, the quickly rising open-source engine that’s attracting main studios. Uncover its advantages: flexibility, possession, and cost-efficiency in comparison with conventional choices. We’ll delve into Godot’s thriving neighborhood and its evolution into an expert powerhouse.
Pablo Selener, managing director of W4 Video games
2:30 pm – 3:00 pm
Distant work
TBD description
Jing Wang, VP of product at Fortis
Kevin Hovestad, founder at Blue Sky
3:00 pm
BREAK
3:30 pm – 4:00 pm
Paving the best way for the subsequent technology of sport builders
TBD description
Jim Huntley, affiliate professor and head of selling for USC Video games
Moderator: Rachel Kaser, GamesBeat author