I’ve completely nothing unfavourable to say about Neva. As a narrative, Neva is a residing fairy story that performs out in dreamlike scenes of pure magnificence, starring two creatures bonded by tragedy and propelled by an intense want to guard one another — and save the world within the course of. As a sport, Neva presents beautiful swordplay and intuitive platforming motion, with a contained suite of talents that evolves purposefully with every new stage. As a bit of artwork, each body of Neva is breathtaking.
That is what a faultless sport seems to be like. That is the way it feels to play one thing excellent.
Alba is the protagonist in Neva and she or he’s badass. After we meet her, she’s a seasoned warrior and nomad with a cloud of silver hair, dancer’s limbs, and a billowing crimson cape that hides a slender sword. Her wolf companion, Neva, is only a cub at first, simply distracted and nonetheless studying learn how to navigate the forests and fields of their world. At first, Neva wants Alba. By the tip of the sport, after seasons of progress and cruel battles, Alba additionally wants Neva.
None of those descriptors are spelled out in phrases, however the characters’ actions and some superbly animated vignettes make their backstories clear, and your entire story unspools in a similar way. The one speech within the sport comes from Alba as she calls out, “Neva?” or, “Neva!” or, “Nevaaa,” with every press of the interplay button. Her tone and degree of panic shifts dynamically with Neva’s place within the setting — Alba’s voice is strained with fear when she and the wolf are separated, and it’s soothing or playful after they’re close to one another. Standing subsequent to Neva and urgent to work together lets Alba pet her (and sure, there are achievements for doing so). In one million small methods, the sport’s mechanics forge a deep emotional connection between Alba and Neva, till it will definitely seems like they’re a singular entity, combating the darkness as one.
Alba and Neva’s world is beautiful. It’s composed of lush forests, sun-drenched valleys, hovering mountains and twisting cave techniques — and all of it’s being consumed by an oozing, ink-black decay unfold by swarms of bulbous monsters with stark white faces. The decay acts like cordyceps, suffusing the our bodies of huge animals and remodeling them into zombie-like homicide machines. In different areas, it takes the type of spiky brambles and skeletal vines that deal harm should you contact them. The monsters — spherical our bodies, screaming faces and spidery limbs — seem constantly with quite a lot of ranged, melee, airborne and dashing assaults. It’s Alba and Neva’s mission to destroy the decay and the monsters, and reclaim their land. For the completionists amongst us, there are additionally glowing white flowers hidden among the many ranges, and discovering all of them unlocks one thing particular.
The sport is split into 4 seasons, and as Neva grows, so do her talents. Alba, in the meantime, is all the time sturdy and she or he solely turns into extra highly effective as she and Neva discover ways to battle collectively. To begin, Alba can bounce, double bounce and dodge, and she or he has a fundamental sword assault and a downward thrust that may strike enemies and burst by weak flooring from above. Within the again half of the sport, Neva is ready to leap on invisible platforms and basically teleport to any space she pleases, watching from excessive ridges as Alba climbs partitions of white flowers to achieve her.
This can be a distinct distinction to the early levels, when Alba needed to coax cub-Neva to leap throughout small gaps, and it drives house the sport’s core theme of parental love. Finally, Alba is ready to throw Neva into battle like an aimed projectile, and she or he’ll ferociously assault no matter enemy she hits. This potential is a little bit foolish at occasions — like if you’re making an attempt to achieve a hidden flower and you find yourself hurling Neva right into a wall repeatedly till the angle is good — however it shortly seems like a pure, vital extension of Alba’s arsenal. Apart from, Neva doesn’t appear to thoughts.
Mechanically, Neva is an extremely mild and responsive platformer. Taking part in on PlayStation 5, inputs by no means lag; Alba is ready to bounce, double bounce and dodge with ease, and this trio of talents resets with the lightest of touches to the terrain. Enemy hitboxes are tight, encouraging gamers to battle up shut and dodge by risks in between swings of Alba’s sword. Well being regenerates as Alba lands hits with out taking harm herself, and therapeutic cairns are sprinkled generously all through the scenes. Mid-air ranges, the place Alba leaps between cliff sides and bounces off floating enemy blobs, domesticate a superb sense of precision, daring gamers to push Alba’s maneuvers to their absolute limits. Neva presents delicate but clear route by environmental cues alone, and I by no means as soon as felt misplaced in its platforming sauce. The degrees shift with the seasons: complicated navigation puzzles and delightfully difficult mirror ranges are steadily added to the sidescrolling motion, continually testing Alba and Neva’s capability to work collectively.
Alba and Neva are related in each scene, however their bond is tangible throughout battles, notably as soon as the wolf throw turns into a dependable a part of Alba’s attack-dodge rhythm. This solely makes it extra distressing when, in some levels, Alba has to battle on her personal. Neva’s presence brings a fullness to Alba’s talents, and particularly within the sport’s previous few hours, my controller felt distinctly empty any time she didn’t battle alongside me.
I don’t need to say an excessive amount of in regards to the remaining levels of Neva. The sport builds to an inevitable, emotionally intense conclusion, with pockets of deep longing and elegant reconciliation sprinkled all through the rising motion. Sure, Neva will make you cry. I positively did, with huge, ugly tears.
Neva is infused with magical realism, mixing the accustomed to the inconceivable in a format that appears like a residing kids’s e-book. Otherworldly terror creeps across the edges of every panorama, foreboding and beautiful, and the sport’s animations are anime-smooth. Neva seems to be unimaginable and it performs simply as superbly — a uncommon and highly effective mixture. Identical to Alba and Neva.
Neva comes out on October 15 on PC, macOS, PS5, Xbox Collection X/S and Change, developed by Nomada Studio and printed by Devolver Digital.